For empty levels, still get random bubbles to launch

main
Tyler Scott 2022-02-05 07:56:08 +07:00
parent c1447c4de2
commit cfb8b267d4
1 changed files with 3 additions and 0 deletions

View File

@ -136,6 +136,9 @@ function love.load(arg)
end
game.bubble_type_counts[bubble_type] = game.bubble_type_counts[bubble_type] + 1
end
if #bubble_types == 0 then
bubble_types = {1,2,3,4,5,6,7,8}
end
game.next_bubble_index = 1
game.next_bubble = {
x = game.launcher_x,