@ -136,6 +136,9 @@ function love.load(arg)
end
game.bubble_type_counts[bubble_type] = game.bubble_type_counts[bubble_type] + 1
if #bubble_types == 0 then
bubble_types = {1,2,3,4,5,6,7,8}
game.next_bubble_index = 1
game.next_bubble = {
x = game.launcher_x,