diff --git a/main.lua b/main.lua index 0d4bc0f..d75610d 100644 --- a/main.lua +++ b/main.lua @@ -136,6 +136,9 @@ function love.load(arg) end game.bubble_type_counts[bubble_type] = game.bubble_type_counts[bubble_type] + 1 end + if #bubble_types == 0 then + bubble_types = {1,2,3,4,5,6,7,8} + end game.next_bubble_index = 1 game.next_bubble = { x = game.launcher_x,