For empty levels, still get random bubbles to launch
parent
c1447c4de2
commit
cfb8b267d4
3
main.lua
3
main.lua
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@ -136,6 +136,9 @@ function love.load(arg)
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end
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end
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game.bubble_type_counts[bubble_type] = game.bubble_type_counts[bubble_type] + 1
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game.bubble_type_counts[bubble_type] = game.bubble_type_counts[bubble_type] + 1
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end
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end
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if #bubble_types == 0 then
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bubble_types = {1,2,3,4,5,6,7,8}
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end
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game.next_bubble_index = 1
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game.next_bubble_index = 1
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game.next_bubble = {
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game.next_bubble = {
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x = game.launcher_x,
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x = game.launcher_x,
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