bubble_shooter_love2d/main.lua

77 lines
2.2 KiB
Lua

local tau = math.pi * 2
local game = {}
function love.load(arg)
game.window_width, game.window_height = love.graphics.getDimensions()
game.bubble_diameter = 60
game.bubble_radius = game.bubble_diameter / 2
-- vertical distance between bubble center points
game.row_gap = math.ceil(math.sqrt(
(game.bubble_diameter * game.bubble_diameter) -
(game.bubble_radius * game.bubble_radius)
))
game.background_image = love.graphics.newImage('images/background.png')
game.background_width = game.background_image:getWidth()
local bubbles_wide = 8
local bubbles_high = 14
game.level_width = bubbles_wide * game.bubble_diameter
game.level_height = (bubbles_high - 1) * game.row_gap + game.bubble_diameter
game.level_x = (game.window_width - game.level_width) / 2
game.level_y = game.bubble_radius
game.launcher_image = love.graphics.newImage('images/launcher.png')
game.launcher_height = game.launcher_image:getHeight()
game.launcher_width = game.launcher_image:getWidth()
game.launcher_x = game.window_width / 2
game.launcher_y = game.level_y + game.level_height + game.bubble_diameter
game.launcher_offset_x = 90 -- rotation point in launcher image
game.launcher_offset_y = game.launcher_height / 2
game.launcher_rotation = -tau / 4 -- up
end
function love.draw()
-- draw background
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(game.background_image, 0, 0)
love.graphics.draw(game.background_image, game.background_width, 0)
-- draw level border
love.graphics.setColor(0, 0, 0, 1)
love.graphics.rectangle(
'line',
game.level_x,
game.level_y,
game.level_width,
game.level_height
)
-- draw launcher
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(
game.launcher_image,
game.launcher_x,
game.launcher_y,
game.launcher_rotation,
1,
1,
game.launcher_offset_x,
game.launcher_offset_y
)
end
function love.mousemoved(x, y, dx, dy, is_touch)
local diff_x = x - game.launcher_x
local diff_y = y - game.launcher_y
game.launcher_rotation = math.atan2(diff_y, diff_x)
end
function love.keypressed(key, scan_code, is_repeat)
if key == 'escape' then
love.event.quit()
end
end