local game = {} function love.load(arg) game.images = {} game.images.background = love.graphics.newImage('images/background.png') game.images.background_width = game.images.background:getWidth() end function love.draw() love.graphics.draw(game.images.background, 0, 0) love.graphics.draw(game.images.background, game.images.background_width, 0) end function love.keypressed(key, scan_code, is_repeat) if key == 'escape' then love.event.quit() end end