Change variable names in love.load
parent
8ee2233d58
commit
7ace7cca72
8
main.lua
8
main.lua
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@ -145,13 +145,13 @@ function love.load(arg)
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game.bubble_slots = load_level(
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game.bubble_slots = load_level(
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game.levels[game.current_level], game.bubble_diameter, game.row_gap
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game.levels[game.current_level], game.bubble_diameter, game.row_gap
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)
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)
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local bubbles_wide = math.max(
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local max_cols = math.max(
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#game.levels[game.current_level][1],
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#game.levels[game.current_level][1],
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#game.levels[game.current_level][2]
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#game.levels[game.current_level][2]
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)
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)
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local bubbles_high = #game.levels[game.current_level]
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local num_rows = #game.levels[game.current_level]
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game.level_width = bubbles_wide * game.bubble_diameter
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game.level_width = max_cols * game.bubble_diameter
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game.level_height = (bubbles_high - 1) * game.row_gap + game.bubble_diameter
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game.level_height = (num_rows - 1) * game.row_gap + game.bubble_diameter
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game.level_left = (game.window_width - game.level_width) / 2
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game.level_left = (game.window_width - game.level_width) / 2
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game.level_top = game.bubble_radius
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game.level_top = game.bubble_radius
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game.level_right = game.level_left + game.level_width
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game.level_right = game.level_left + game.level_width
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