From 2ed5c40518e6e916b1d44ebc9a0fc13886209763 Mon Sep 17 00:00:00 2001 From: Tyler Scott Date: Wed, 9 Feb 2022 23:17:59 +0700 Subject: [PATCH] Change delays to be in frames, not seconds --- main.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/main.lua b/main.lua index efc6d02..e8ee782 100644 --- a/main.lua +++ b/main.lua @@ -453,7 +453,7 @@ function love.update(dt) for i = 1, #matches do local index = matches[i] game.bursting_bubbles[#game.bursting_bubbles+1] = { - delay = (i - 1) / 40, + delay = (i - 1) * 5, x = game.bubble_slots[index].x, y = game.bubble_slots[index].y, bubble_type = game.bubble_slots[index].bubble_type, @@ -538,14 +538,14 @@ function love.update(dt) if #game.bursting_bubbles > 0 then for i = #game.bursting_bubbles, 1, -1 do local bubble = game.bursting_bubbles[i] - if bubble.delay <= 0 then + if bubble.delay == 0 then bubble.scale = bubble.scale * 1.03 bubble.alpha = bubble.alpha - 0.02 if bubble.scale >= 1.5 then table.remove(game.bursting_bubbles, i) end else - bubble.delay = bubble.delay - dt + bubble.delay = bubble.delay - 1 end end end